![]() ![]() What am I doing wrong? There was not with previous runtime version - plugin was successfuly builded before. generated.h file should always be the last #include in a header Running UnrealHeaderTool "D:\Unreal Projects\spine-ue4 4.26 - 2\SpineUE4.uproject" "D:\Unreal Projects\spine-ue4 4.26 - 2\Intermediate\Build\Win64\SpineUE4Editor\Development\SpineUE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\pesez\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installedĭ:/Unreal Projects/spine-ue4 4.26 - 2/Source/SpineUE4/MySceneComponent.h(8): Error: #include found after. Running D:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/Unreal Projects/spine-ue4 4.26 - 2/SpineUE4.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDEĬreating makefile for SpineUE4Editor (no existing push 5% It seems not depend where you are trying to use runtime: example from git "spine-ue4" or your project. New plugin's version doesn't build at all. ![]() What's are best practices for working with Spine files? The idea of recreating all Spine files on every non-compatible backward Spine upgrades doesn't seem to be rational.I'm absolutely lost. ![]() Was there a backward non-compatible Spine upgrade somewhere between 2.3 and 3.5?ģ. Is it possible to convert Spine files (json, atlas, png) to make them support the latest Spine?Ģ. I was trying to import the JSON file in Spine software 3.6.48 to re-export it, but the Spine 3.6 can't import it.ġ. The Spine object is not able to read Skeleton data - spSkeletonJson_readSkeletonDataFile returns NULL. Unfortunately, after the upgrade of the Spine runtime, creating a skeleton objects crashes the app. Recently we decided to update the cocos2d-x engine and that update introduces an upgrade of old Spine runtime from 2.3 to 3.5.35. From the app perspective, we have been using Spine runtime 2.3, till now. I work in a small company that uses Spine software and Spine runtime provided in the cocos2d-x that we utilize.Īll Spine files (json, atlas, png) in our app have been prepared using Spine 2.1.27. ![]()
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June 2023
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